īuried in his family tomb at Stromgarde, he was resurrected by the Deathlord of the Knights of the Ebon Blade during the third invasion of the Burning Legion, on the orders of the Lich King Bolvar Fordragon, in order to join the ranks of the new Four Horsemen and protect Azeroth once more.Īnduin Lothar, Thoras and Terenas during the Second War. Thoras was ultimately murdered by his son, Galen, who sought the throne of Stromgarde for himself. Years later he withdrew from the Alliance due to disagreements with his friend King Terenas Menethil II. Thoras Trollbane was the human warrior king of the kingdom of Stromgarde, and a founding member of the Alliance of Lordaeron during the Second War. Ignaeus (ancestor), Liam (father), Galen (son), Danath (nephew) Kingdom of Stromgarde, Alliance of LordaeronĬhampion of the Ebon Blade, Member of the Four Horsemen The latest chapter in Firefly Studios' real-time strategy series, Stronghold: Warlords is the first game to recreate the castle economies of East Asia.House of Trollbane, Four Horsemen, Knights of the Ebon Blade In Warlords players take command of Mongol hordes, imperial warriors and samurai clansmen as they lay siege to Japanese castles and fortified Chinese cities. Stronghold kingdoms guard house upgrade#īesiege historical warlords using new gunpowder-fuelled siege weapons across 31 campaign missions, 45 skirmish trail scenarios, 28 multiplayer maps, skirmish mode and Free Build sandbox with AI invasions.įor the first time ever Stronghold: Warlords allows you to recruit, upgrade and command AI lords across the battlefield in the form of in-game ‘Warlords’. Each warlord under your command boosts your strategic prowess with unique perks, characteristics and upgradeable abilities. RAZE YOUR ENEMIES with the arrival of gunpowder and new siege weapons like the hwacha arrow launcher, siege tower and fire oxen!.RECRUIT NEW UNITS including imperial fire lancers, disciplined samurai, Mongolian horse archers and deadly ninja.MASTER THE SKIRMISH TRAILS with 45 unique missions challenging your castle building and besieging expertise.RELIVE HISTORICAL CAMPAIGNS from 3rd century BC China, to the rise of the Tokugawa shogunate and coming of the Mongol Empire.CONQUER AND COMMAND WARLORDS across the battlefield unlocking more powerful castles, armies and abilities.Put them to work for your industry, fortifying borders, forging weapons or team up for a pincer attack! Each campaign mission, skirmish game and multiplayer battle means a fresh set of warlords to command and a completely new way to play Stronghold. BECOME THE GREATEST LORD through fear or admiration using a range of medieval entertainment, taxation and torture.VANQUISH FOES IN MULTIPLAYER across 28 maps, mixing and matching 4 human and 4+ AI players for your ideal online battleground.Rules for Strongholds appear in the “Stronghold” section of Strongholds & Followers (page 8).Using those rules, you can add the following Artificer stronghold to your game! The Artificer's Workshop The artificer's workshop is a place of invention, creativity, and innovation, creating one or more of the following effects at the GM's discretion. Locals in the artificer's demesne seem to become proficient in artisans tools more easily than others, and those that are already proficient create higher quality wares.Metals in the artificer's demesne never rust or oxidize. Ordinary objects in the artificer's demesne often gain minor magical qualities.An ink pen may take longer to run out, or a mug may always keep it's contents warm. They lose these properties if taken out of the demesne. You cast a spell who's name contains the phrase 'wall of' and who's level is no higher than 5 without expending a spell slot.You summon PLACEHOLDER who fight for you for a minute, before disappearing.The artificer must be in the same hex or province as their stronghold, and can’t use the same effect until after a short or long rest: On initiative count 20 (losing initiative ties), the artificer can take a stronghold action to cause one of the following effects. If a spell is of a lower level than 5, it's upcast to 5th level. You and all your allies gain a +2 to attack and damage rolls made with melee weapon attacks until initiative count 20 next round.Ĭlass Feature Improvement: Arcane Imbuement.The spell lasts for its maximum duration (not requiring you to concentrate on it), or until you dispel it.
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